Globals¶
Luduvo injects the following variables to every script it loads to run:
Tables and Userdata¶
| Name | Description |
|---|---|
self: Instance |
The Instance to which the current script is attached. |
handles |
A table containing all named script handles. Does not get injected if there are no defined handles. |
game |
The root table for Luduvo's nine global properties. |
Functions¶
| Name | Description |
|---|---|
print(...any) -> () |
Writes values to the output log. |
warn(...any) -> () |
Writes a warning to the output log. |
tick() -> number |
Returns a runtime time value in seconds. Use differences between calls to measure elapsed time. |
typeof(value: any) -> string |
Returns Luduvo's runtime type name for a value. |
EventTable(...) -> EventTable |
Declares or opens a typed client/server event table. |
EventTableDump() -> () |
Prints diagnostic information about active event tables. |
Lifecycle functions¶
These are specially Luduvo-owned functions that a script may define:
| Name | Description |
|---|---|
Update(dt: number) |
A function that Luduvo runs every frame. |
PhysicsUpdate(dt: number) |
A function that Luduvo consistently calls to run every dt (0.01666666753590107) seconds. |
Datatypes¶
Luduvo has the following global datatypes:
Vector3.new(x: number, y: number, z: number) -> vector
Vector3.zero: vector
Vector3.one: vector
Vector3.xAxis: vector
Vector3.yAxis: vector
Vector3.zAxis: vector
Vector2.new(x: number, y: number) -> vector -- z is 0
Color3.new(r: number, g: number, b: number) -> vector
UDim2.new(
xScale: number?,
xOffset: number?,
yScale: number?,
yOffset: number?
) -> UDim2
Vector3, Vector2, and Color3 all produce Luau's native vector type and can therefore be used interchangeably.
UDim2 is very similar to Roblox's UDim2 type, but Luduvo does not expose Roblox's full UDim2 API. See Datatypes for full details.