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Note

Studio's property groups and the scripting component API are different. A label shown in the Properties panel is not automatically a component name or a Luau field.

UIRect

UIRect is a (case-sensitive) built-in component name that stores a UI element's rectangle and sizing behavior. You can use it with game.World.Query, Query:With, Query:Without, game.World.Each, and the Instance component methods.

Script access

While this component can be used as a filter in Queries, it currently does not expose any of its fields to Queries. There is no other way to access this component in scripts.

Inspector fields are serialization/editor metadata and are not automatically available as Luau fields. See Components for that distinction and Instances for fixed property types and write scope.

Stored fields

Note

Currently, these fields are not directly available as editable Luau. As such, they are reported as the types they are stored as in the engine itself instead of Luau types.

Field Stored type Notes
position.x.scale f32
position.x.offset f32
position.y.scale f32
position.y.offset f32
size.x.scale f32
size.x.offset f32
size.y.scale f32
size.y.offset f32
max.x.scale f32
max.x.offset f32
max.y.scale f32
max.y.offset f32
anchor_x f32
anchor_y f32
size_mode[0] u8 X-axis enum
size_mode[1] u8 Y-axis enum