Note
Studio's property groups and the scripting component API are different. A label shown in the Properties panel is not automatically a component name or a Luau field.
LensFlare¶
LensFlare is a (case-sensitive) built-in component name that stores the world's lens-flare settings.
You can use it with game.World.Query,
Query:With, Query:Without, game.World.Each,
and the Instance component methods.
Script access¶
While this component can be used as a filter in Queries, it currently does not expose any of its fields to Queries. However, it can be accessed via game.Lighting.Flare.
Inspector fields are serialization/editor metadata and are not automatically available as Luau fields. See Components for that distinction and Instances for fixed property types and write scope.
Stored fields¶
Note
Currently, these fields are not directly available as editable Luau. As such, they are reported as the types they are stored as in the engine itself instead of Luau types.
| Field | Stored type | Notes |
|---|---|---|
intensity |
f32 |
|
scale |
f32 |
|
r |
f32 |
|
g |
f32 |
|
b |
f32 |
|
ghostIntensity |
f32 |